17 #ifndef GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
18 #define GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
21 #include <ignition/math/Vector3.hh>
45 public:
virtual void Init();
65 private:
float xVelocityFactor;
68 private:
float yVelocityFactor;
71 private: ignition::math::Vector3d xVelocity;
74 private: ignition::math::Vector3d yVelocity;
rendering
Definition: RenderEngine.hh:31
Generic description of a mouse event.
Definition: MouseEvent.hh:36
First Person Shooter style view controller.
Definition: FPSViewController.hh:36
void HandleKeyPressEvent(const std::string &_key)
Handle a key press event.
virtual void Init()
Initialize the controller.
FPSViewController(UserCameraPtr _camera)
Constructor.
static std::string GetTypeString()
Get the type name of this view controller.
virtual void HandleMouseEvent(const common::MouseEvent &_event)
Handle a mouse event.
virtual ~FPSViewController()
Destructor.
virtual void Update()
Update the camera position.
void HandleKeyReleaseEvent(const std::string &_key)
Handle a key release event.
Base class for view controllers.
Definition: ViewController.hh:42
virtual void Init()=0
Initialize the view controller.
boost::shared_ptr< UserCamera > UserCameraPtr
Definition: RenderTypes.hh:94
Forward declarations for the common classes.
Definition: Animation.hh:27