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Jump ’n Bump - Cute multiplayer platform game with bunnies
jumpnbump
[-dat levelname] [-port port -net player hostname rport] [-fullscreen] [-nosound]
[-musicnosound] [-nogore] [-noflies] [-mirror] [-scaleup] [-v] [-h]
You,
as a bunny, have to jump on your opponents to make them explode. It’s a true
multiplayer game, you can’t play this alone. It has network support.
- -dat
levelname
- Load levelname and use it as the level for this game.
- -port port
- Use
port as the port to listen on for a network game. Use this with -net.
- -net
player hostname rport
- Connect (using a network) to another person running
Jump ’n Bump on hostname, and listening on rport. You will be player number
player.
- -fullscreen
- Run Jump ’n Bump in fullscreen mode.
- -nosound
- Run Jump ’n Bump
without sound.
- -musicnosound
- Run Jump ’n Bump with music but no sound effects.
- -nogore
- Play without blood, familymode.
- -noflies
- Disable flies.
- -mirror
- Play with
mirrored level.
- -scaleup
- Play with doublesize resolution (800x512).
- -h
- Print
help.
- -v
- Print version, compile time and if network code is compiled in.
The
goal of the game is to jump on the other players. Each rabbit has three
control keys.
- Player 1 (Dott)
- Left - Left
Right - Right
Jump - Up
- Player 2 (Jiffy)
- Left - A
Right - D
Jump - W
- Player 3 (Fizz)
- Left - J
Right - L
Jump - I
- Player 4 (Mijji)
- Left - 4
Right - 5
Jump - 8
- In the game
- Turn on/off computer play (AI) of bunny 1 - 1
Turn on/off computer play (AI) of bunny 2 - 2
Turn on/off computer play (AI) of bunny 3 - 3
Turn on/off computer play (AI) of bunny 4 - 4
You can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
There are two programs
to help you make your own levels: jnbpack and jnbunpack.
jnbpack -o /tmp/newlevel.dat
<file1> <file2> <file3> etc
or you can just put all the files in a dir, cd to
that dir and do
jnbpack -o /tmp/newlevel.dat *
and it will put all the files
in the current dir inside the packfile. Don’t try things like jnbpack -o stuff.dat
../file.c because it will add "../file.c" as the filename in the packfile, which
won’t work.
jnbunpack level.dat
will unpack it in the current directory.
With gobpack you can convert .gob
files (which are sprites, described in gob.txt) into .pcx files which you
can edit with gimp for example, then convert back to a .gob and use it in
your own level.
gobpack -u font menu.pcx
will unpack font.gob using the color
palette from menu.pcx and write the files font.pcx font.txt. The other gob
files should use level.pcx for the correct palette.
gobpack font
will generate
font.gob from font.pcx and the specifications in font.txt. The .pcx files should
be resaved with another program, as they are not packed and are thus very
large.
Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
Philippe Brochard <phil.brochard@wanadoo.fr>, GĂ¼rkan SengĂ¼n <gurkan@linuks.mine.nu>,
Florian Schulze <crow@icculus.org>, Ricardo Cruz <rick2@aeiou.pt> and "timecop"
<timecop@japan.co.jp> are the authors of Jump ’n Bump.
This program is a UNIX
port of the old DOS game by brainchilddesign.
This manual page was written
for the Debian GNU/Linux distribution because the original program does
not have a manual page.
This manual page was written by Joe Wreschnig <piman@sacredchao.net>,
for the Debian GNU/Linux system (but may be used by others). The manual
page is kept up to date by GĂ¼rkan SengĂ¼n <gurkan@linuks.mine.nu>.
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