VTK
vtkValuePass.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkValuePass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
28#ifndef vtkValuePass_h
29#define vtkValuePass_h
30
31#include "vtkRenderingOpenGLModule.h" // For export macro
32#include "vtkOpaquePass.h"
33
34class VTKRENDERINGOPENGL_EXPORT vtkValuePass : public vtkOpaquePass
35{
36public:
37 static vtkValuePass *New();
39 void PrintSelf(ostream& os, vtkIndent indent);
40
42
45 void SetInputArrayToProcess(int fieldAssociation, const char *name);
46 void SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType);
48 void SetScalarRange(double min, double max);
50
54 virtual void Render(const vtkRenderState *s);
55
56 protected:
61
65 virtual ~vtkValuePass();
66
67 private:
68 vtkValuePass(const vtkValuePass&) VTK_DELETE_FUNCTION;
69 void operator=(const vtkValuePass&) VTK_DELETE_FUNCTION;
70
71 class vtkInternals;
72 vtkInternals *Internals;
73};
74
75#endif
a simple class to control print indentation
Definition: vtkIndent.h:40
Render the opaque geometry with property key filtering.
Definition: vtkOpaquePass.h:41
Context in which a vtkRenderPass will render.
Render opaque objects with the vtkValuePainter.
Definition: vtkValuePass.h:35
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void SetInputComponentToProcess(int comp)
static vtkValuePass * New()
virtual ~vtkValuePass()
Destructor.
vtkValuePass()
Default constructor.
virtual void Render(const vtkRenderState *s)
Render.
void SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType)
void SetInputArrayToProcess(int fieldAssociation, const char *name)
Set the array to be drawn.
void SetScalarRange(double min, double max)
@ name
Definition: vtkX3D.h:219
#define max(a, b)