37#ifndef vtkProp3DFollower_h
38#define vtkProp3DFollower_h
40#include "vtkRenderingCoreModule.h"
a list of nodes that form an assembly path
a virtual camera for 3D rendering
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
represent and manipulate 4x4 transformation matrices
a vtkProp3D that always faces the camera
static vtkProp3DFollower * New()
Creates a follower with no camera set.
virtual void ComputeMatrix()
Generate the matrix based on ivars.
void InitPathTraversal()
Overload vtkProp's method for setting up assembly paths.
virtual void SetProp3D(vtkProp3D *prop)
Set/Get the vtkProp3D to control (i.e., face the camera).
virtual double * GetBounds()
Return the bounds of this vtkProp3D.
virtual vtkAssemblyPath * GetNextPath()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
void ShallowCopy(vtkProp *prop)
Shallow copy of a follower.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
virtual int RenderVolumetricGeometry(vtkViewport *viewport)
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
This causes the actor to be rendered.
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources associated with this vtkProp3DFollower.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual vtkProp3D * GetProp3D()
represents an 3D object for placement in a rendered scene
abstract superclass for all actors, volumes and annotations
abstract specification for Viewports
window superclass for vtkRenderWindow