VTK
vtkProp3DFollower.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkProp3DFollower.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
37#ifndef vtkProp3DFollower_h
38#define vtkProp3DFollower_h
39
40#include "vtkRenderingCoreModule.h" // For export macro
41#include "vtkProp3D.h"
42
43class vtkCamera;
44class vtkMapper;
45
46
47class VTKRENDERINGCORE_EXPORT vtkProp3DFollower : public vtkProp3D
48{
49 public:
54
56
60 void PrintSelf(ostream& os, vtkIndent indent);
62
64
67 virtual void SetProp3D(vtkProp3D *prop);
68 virtual vtkProp3D *GetProp3D();
70
72
76 virtual void SetCamera(vtkCamera*);
77 vtkGetObjectMacro(Camera, vtkCamera);
79
81
86 virtual int RenderOpaqueGeometry(vtkViewport *viewport);
88 virtual int RenderVolumetricGeometry(vtkViewport *viewport);
90
95
100
105 virtual void ComputeMatrix();
106
110 void ShallowCopy(vtkProp *prop);
111
115 virtual double *GetBounds();
116
118
125
126protected:
129
132
133 //Internal matrices to avoid New/Delete for performance reasons
135
136private:
137 vtkProp3DFollower(const vtkProp3DFollower&) VTK_DELETE_FUNCTION;
138 void operator=(const vtkProp3DFollower&) VTK_DELETE_FUNCTION;
139};
140
141#endif
a list of nodes that form an assembly path
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
a simple class to control print indentation
Definition: vtkIndent.h:40
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:92
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:42
a vtkProp3D that always faces the camera
static vtkProp3DFollower * New()
Creates a follower with no camera set.
virtual void ComputeMatrix()
Generate the matrix based on ivars.
void InitPathTraversal()
Overload vtkProp's method for setting up assembly paths.
virtual void SetProp3D(vtkProp3D *prop)
Set/Get the vtkProp3D to control (i.e., face the camera).
virtual double * GetBounds()
Return the bounds of this vtkProp3D.
virtual vtkAssemblyPath * GetNextPath()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
void ShallowCopy(vtkProp *prop)
Shallow copy of a follower.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
virtual int RenderVolumetricGeometry(vtkViewport *viewport)
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
This causes the actor to be rendered.
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources associated with this vtkProp3DFollower.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual vtkProp3D * GetProp3D()
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:47
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:48
abstract specification for Viewports
Definition: vtkViewport.h:48
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35